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- on mouseUp
- PurgeWindows()
- cursor([member "Wait", member "Waitmask"])
- tell the stage
- go("Main", "_Time.dir")
- end tell
- set the puppet of sprite 50 to 0
- updateStage()
- cursor(0)
- end
-
- on mouseEnter
- cursor([member "hand", member "handmask"])
- end
-
- on mouseLeave
- cursor(0)
- end
-